The Sound page appears in the Workspace Options property window.
In addition to the controls shown below, there are extra buttons which are common to all property windows.
This page allows you to change the details of the sounds (such as auditions of chords and scales) that are played as you navigate the workspace.
Controls
Elements
The Elements list contains the various sound elements which can be played as you navigate the workspace. When you select an element, its properties appear in the Properties area on the right, where they can be updated.
Chord - specifies the Duration and Level used for auditioning chords in the workspace and for playing chordshapes.
Chord Arpeggio - specifies the Timing of chord notes when auditioned as an arpeggio.
Chord Strum - specifies the Timing of chord notes when auditioned as a strum.
Metronome - specifies the Voice used for metronome beats (both during scale practice and with the metronome tool), as well as the Pitch and Level of the standard metronome beat.
Metronome Accent - specifies the Pitch and Level used for the metronome accent (the first beat of each meter).
Metronome Subaccent - specifies the Pitch and Level used for the metronome subaccent (the first beat of each pulse in compound meters such as 12/8).
Practice Harmony - specifies the Voice and Level of the harmony chords which can be played during scale practice.
Scale - specifies the Timing, Duration and Level used for auditioning scales in the workspace.
Tutorial Sound - specifies the Level used for playing the sounds in the How Music Works tutorials.
Voice
Specifies which voice to use for playing the element.
Timing
Specifies how rapidly the notes of an element should be played. This applies mainly to chords and scales. The bpm value represents the number of notes played per minute.
Duration
Specifies how long a sound element should last for when played. It is measured in milliseconds (ms) or seconds (s).
Pitch
Specifies the exact pitch of a sound element, such as the metronome beats and accents.
Octave
Specifies roughly how low- or high-pitched a sound element should be played. This is used for elements where the exact pitch cannot be known in advance, such as chords and scales.
Level
Controls the relative sound level (or volume) of a sound element.
Interactive Sounds
Specifies whether sounds are played interactively as you navigate the workspace (eg. when you select a chordshape in the Library List) or whether sounds are played only in response to a explicit play request.
Reverb
Specifies the level of reverberation to be added to the workspace and tutorial sounds. Depending on your selected midi device, this may be applied as global reverb or channel reverb, or may not available at all, even if a non-zero percentage is selected.
Reset
Restores the properties of the selected element to its default settings.
Reset All
Restores the properties of all elements to their default settings.
See Also






